Autopsy table & organs

A corpse carries six organs (skin, bones, skull, heart, brain, guts), and every organ has its own white and red skull value. Below: the organs themselves, what each corpse type actually carries to the autopsy table, and the recipes that change an organ's quality.

Organs and quality

What are the organs for?

  • 1) Into a body (the main one) Swap a part into a body and the body’s numbers change with it. Its white skulls add up to set how good a grave it can be buried in; its red skulls add up to set how many skills the zombie can carry. So building a strong zombie is a matter of swapping red parts in — a 4-red body plus a 1-red skin becomes a 5-red one. Across the 60 corpses the game ships, the totals run from white 1–7 and red 0–7, and 18 of them are already at 5 red.
  • 2) Laboratory material The grade-3 versions of brains, hearts and guts carry the game’s own “usable in alchemy” flag and can be mixed at the Laboratory into 10 formulas: Alkali, Berserker Potion III, Explosive Dust, Philosopher Stone, Reanimation Liquid, Spices, Third Eye Salt, Umami, Zombie Motivator Potion II, Zombie Motivator Potion III. No other organ qualifies.
  • 3) Not for sale Every organ has a price of 0, so there is nothing to sell them for.

The two conversions — white to grave rating, red to skill slots — come from the game’s own tutorial and from measurement respectively; the detail and its sources live on the rating and quality pages.

Organ What it is for Notes
Skin Goes into a body 6 variants both colours ×2
Bones Goes into a body 6 variants both colours ×4
Skull Goes into a body 6 variants both colours ×2
Heart Goes into a body · grade 3 doubles as a reagent (8 recipes) 6 variants both colours ×4
Brain Goes into a body · grade 3 doubles as a reagent (5 recipes) 6 variants both colours ×2
Guts Goes into a body · grade 3 doubles as a reagent (6 recipes) 6 variants both colours ×3
Surgeon's Error — 8 variants surgery mistake

A “surgery mistake” is what a failed cut leaves behind instead of the organ: one per main organ, white and red both −1, so burying one costs you rating. The game’s own data also carries two more items under the same name that belong to no main organ and that no corpse or recipe ever refers to.

What each corpse carries (60)

Corpses of the same tier roll different organ values, so every one is listed instead of collapsing them by tier. Each cell reads white/red.

Tier SkinBonesSkullHeartBrainGuts Pocket
0 0/0 0/0 0/0 1/0 1/0 0/0 Fat
0 0/1 0/0 0/0 1/0 1/0 0/0 Flesh ×2 Blood
0 0/0 0/0 0/0 2/1 1/0 0/0 Fat ×2
0 0/0 1/1 0/0 1/0 1/0 0/0 Blood ×2
0 0/0 0/0 2/0 1/0 0/1 0/0 Blood Fat
0 0/0 0/0 2/0 1/0 1/0 0/0 Blood ×2 Fat ×2
0 0/0 1/0 0/0 1/0 2/0 0/0 Fat ×3 Flesh
0 0/0 0/0 0/0 1/0 1/0 0/0 Blood
0 0/0 0/0 0/0 1/0 1/0 0/0 Flesh
0 0/0 0/0 0/0 1/0 2/0 0/0 Flesh Fat Blood
0 0/0 0/0 1/0 1/0 1/0 0/0 Blood ×3
0 0/0 1/0 0/0 1/0 1/0 0/0 Fat ×3
0 0/0 0/0 1/0 1/0 0/1 0/0 Flesh ×2 Fat
0 0/0 0/0 0/0 1/0 1/0 0/1 Fat ×2 Blood
0 0/0 0/0 0/0 1/1 1/0 0/0 Fat ×3
1 0/0 0/0 3/0 1/0 0/1 0/0 Blood ×2 Fat
1 0/2 1/0 0/0 1/0 1/0 0/0 Blood Flesh
1 0/0 0/0 0/0 1/0 1/2 0/1 Fat Flesh
1 0/3 0/0 0/0 1/0 0/1 0/0 Flesh ×3
1 2/1 0/0 1/0 1/0 1/0 0/0 Blood ×2 Fat ×2
1 0/0 1/0 0/0 1/0 1/0 1/2 Blood Fat
1 0/1 0/0 0/0 2/2 1/0 0/0 Flesh Fat Blood
1 0/2 0/0 0/0 1/1 0/1 0/1 Flesh ×4
1 0/0 1/2 0/0 1/1 0/1 0/0 Flesh ×2 Fat
2 0/0 1/1 1/0 3/0 0/1 0/0 Fat ×2 Blood
2 0/0 1/3 0/0 1/0 0/1 0/1 Flesh ×3
2 3/1 0/0 0/0 1/0 0/1 0/1 Flesh Fat Blood
2 0/0 0/0 0/0 3/0 0/1 0/3 Flesh Fat Blood
2 0/0 0/0 0/0 2/1 0/1 1/1 Flesh Fat Blood
2 0/0 3/1 0/0 1/0 1/2 0/0 Fat ×3 Flesh
2 2/1 0/0 0/0 1/3 0/1 0/0 Flesh ×3 Blood
2 0/0 1/0 2/2 1/0 2/0 0/0 Blood ×2
2 0/3 0/0 0/0 1/0 0/1 1/2 Flesh ×4
3 0/1 1/0 2/3 1/0 1/0 0/0 Fat ×2 Blood
3 0/1 0/0 0/0 1/1 3/0 0/3 Flesh ×3
3 0/0 0/0 3/0 2/2 1/0 0/1 Flesh Fat Blood
3 0/1 1/2 1/0 1/1 0/1 0/1 Flesh Fat Blood
3 0/0 0/0 0/0 1/1 1/3 3/1 Flesh Fat Blood
3 0/0 3/1 2/2 1/0 0/1 0/0 Fat ×3 Flesh
3 0/0 1/3 0/0 1/0 0/1 1/1 Flesh ×3 Blood
3 0/0 1/0 2/0 1/3 3/0 0/0 Blood ×2
3 0/1 0/0 2/3 1/1 0/1 0/1 Flesh ×4
4 0/1 1/0 2/3 1/0 1/0 0/0 Fat ×2 Blood
4 0/1 0/0 0/0 1/1 3/0 0/3 Flesh ×3
4 0/0 0/0 3/0 2/2 1/0 0/1 Flesh Fat Blood
4 0/1 1/2 1/0 1/1 0/1 0/1 Flesh Fat Blood
4 0/0 0/0 0/0 1/1 1/3 3/1 Flesh Fat Blood
4 0/0 3/1 2/2 1/0 0/1 0/0 Fat ×3 Flesh
4 0/0 1/3 0/0 1/0 0/1 1/1 Flesh ×3 Blood
4 0/0 1/0 2/0 1/3 3/0 0/0 Blood ×2
4 0/1 0/0 2/3 1/1 0/1 0/1 Flesh ×4
Special 0/2 1/2 0/0 1/1 1/0 0/0 Flesh Fat
Special 0/0 1/1 0/0 2/2 1/2 0/0 Blood ×2
Special 2/1 0/0 2/2 1/0 0/1 1/2 Flesh Fat Blood
Special 0/0 1/3 0/0 1/0 0/1 0/1
Special 0/3 0/0 0/0 1/0 0/1 0/0 Blood
Special 0/3 0/0 0/0 1/0 0/1 0/0
Special 0/0 0/0 0/0 1/0 1/2 0/1
Special 0/1 0/0 0/0 1/0 1/0 0/0 Flesh Fat Blood
Special 0/1 0/0 0/0 1/0 1/0 0/0 Flesh Fat Blood

The pocket items (fat, blood, flesh) can be taken out before burial; the burial reward is always a burial certificate.

Changing organ quality (14 recipes)

These recipes trade an organ for another quality: the bench builds the red/white improver, then the improver is applied to an organ.

Formulation Bench 12

Output Ingredients Ticks Inspiration lv Tech
Skin★3 Skin ×1 Organ Improver ×1 6 5 R 1 B 2
Bones★3 Bones ×1 Organ Improver ×1 6 5 R 1 B 2
Skull★3 Skull ×1 Organ Improver ×1 6 5 R 1 B 2
Heart★3 Heart ×1 Organ Improver ×1 8 7 R 1 B 3
Brain★3 Brain ×1 Organ Improver ×1 8 7 R 1 B 3
Guts★3 Guts ×1 Organ Improver ×1 8 7 R 1 B 3
Skin★3 Skin ×1 Organ Improver ×1 6 5 R 1 B 2
Bones★3 Bones ×1 Organ Improver ×1 6 5 R 1 B 2
Skull★3 Skull ×1 Organ Improver ×1 6 5 R 1 B 2
Heart★3 Heart ×1 Organ Improver ×1 8 7 R 1 B 3
Brain★3 Brain ×1 Organ Improver ×1 8 7 R 1 B 3
Guts★3 Guts ×1 Organ Improver ×1 8 7 R 1 B 3

Made without a station 2

Output Ingredients Ticks Inspiration lv Tech
Organ Improver ×2Organ Improver Alcohol ×1 Organ Randomizer ×1 Comet's Tail ×1 6 4 R 1 B 2
Organ Improver ×2Organ Improver Alcohol ×1 Organ Restorer ×1 Comet's Tail ×1 6 4 G 1 B 2

“Inspiration lv” is the level this station’s own inspiration track has to reach — below it the recipe is not offered. “Needs” is the extension that has to stand next to the station before the recipe appears.

Organs: 6 Variants: 44 Corpse types: 60 Quality recipes: 14 Covers: 1.004.2