Wood processing
- 1× Log → 4× Board · Sawhorse
- 1× Log → 2× Short Log · Sawhorse
- 1× Short Log → 1× Firewood · Chopping Spot
Cut only for the next workstation. Do not turn every log into one intermediate at once.
Demo resource guide · recipes and quest text checked
Early Graveyard Keeper 2 resource management is not about filling every slot. Make each trip clear one bottleneck: cut wood for the next build, spend scrap on the nails you need, and use the first seed batch to establish a loop.
Recipe quantities, stations and technology costs come from the current demo’s game files. Herm’s Wheat Seed and Bronze Scrap come from vendor data, and the 16–20 seed target comes from quest text. Field nodes are marked unverified when coordinates or gameplay evidence are missing.
| Resource | Confirmed source | Early use | Reserve advice |
|---|---|---|---|
| Logs and sticks | Trees around the base and hillside; sticks from field gathering | Boards, Short Logs and Firewood | Highest: workstations, repairs and fuel all consume wood |
| Bronze Scrap | Herm's tier-one stock | Bronze Nails and Bronze Ingots | Highest: use purchases to clear the current build bottleneck |
| Stone | Exact field node not yet verified for this page | Pieces of Stone and stone grave furniture | High: unlock The Concept of Stone, then gather to a recipe target |
| Clay | Exact field node not yet verified for this page | Clay Plates, then fired ceramics and bricks | Medium: gather in bulk when the wheel or an objective asks for it |
| Wheat Seed | Herm's tier-one stock; the quest asks for 16–20 | Garden crops and the later flour chain | Highest: do not press or sell the first batch |
| Mushrooms and river fish | Field gathering; fish require a rod and fishing spot | Baked Mushrooms and River Fish Fillets | As needed: reserve for food when energy is scarce |
Cut only for the next workstation. Do not turn every log into one intermediate at once.
Direct nails use less scrap. Enter the furnace chain only when a recipe actually needs an ingot.
Pieces of Stone also consume Wood Wedges; Clay Plates begin at the Potter’s Wheel. Check the full input before gathering.
Baked Mushrooms need five Brown Mushrooms and fuel. Fillets still require a fish and the matching cooking node.
Complete the first body, grave and burial-certificate loop. It naturally introduces the base and village.
Cut trees for Logs and pick up sticks. Unlock the Sawhorse, then process only the amount required by the next workstation.
The quest asks for 16–20 Wheat Seeds. Buy Bronze Scrap when nails or the furnace chain is the active blocker.
Unlock Gardening for 5 green points and build a Garden Bed. The first harvest matters because it makes food and later processing repeatable.
Follow the current objective: stone for grave furniture, clay for ceramics, fishing when food or Herm’s accepted goods justify it.
Sawhorse; Board and Short Log recipes
Chopping Spot; Firewood and Wood Wedge
Wooden Anvil; nails directly from scrap
Furnace I; ingots from Bronze Scrap
Stonemason's Workbench and Piece of Stone
Potter's Wheel and Clay Plate
Garden Bed for the first seed loop
Basic Rod; follows Gardening
Short Logs, Firewood and Wood Wedges use another branch. Keep some Logs uncut.
Four Wheat Seeds make two Seed Oil, but doing so removes planting capacity.
Bronze Nails can be made directly from scrap. Do not pay the fuel and conversion cost without an ingot target.
GK2 locations and progression need separate verification. An unfound node is a research gap, not a confirmed location.