Mechanics · read from the game’s data
Graveyard Keeper 2 talents & inspirations
Graveyard Keeper 2’s inspirations and talents are a proficiency system and a talent system grown together: you train whatever you do — planting trains farming, autopsies train anatomy — and the points that earns unlock and improve the character’s own abilities. This page lists every branch’s inspiration tracks with their unlock conditions, and every tree node with its cost and prerequisite.
What the panel is
The Inspirations tab in the character window has two layers: the inspirations, which count what you have done (proficiency), and the talent tree, where points buy abilities (talent). The two are tied to the same branch — points earned in farming are spent in the farming tree.
Growth is split across five branches: Building, Smithing, Farming, Theology and Anatomy. A tree carries three kinds of node: perks, which change the rules of what you do (Farming’s Farmer, Green Thumb and Seed Master, for instance), mastery nodes, which raise that branch’s proficiency outright, and a set of zombie nodes, which are the abilities your zombie workers get.
How it advances: do the thing, earn the points
There is one rule: an inspiration counts only the act it names. To train Farming, do farming things — plant, harvest, gather berries, dig out dry bushes; to train Anatomy, do autopsies. Every track keeps its own counter, and it moves only when that level’s goal is met, not on one number for the whole track.
- 1
Proficiency: do the thing
The matching inspiration counts up, and every level carries its own goal.
- 2
Buy the level: it costs Faith
The price is in the table and it has to be Faith in your bag; a track is bought one level at a time.
- 3
Talent: a level-up pays 1 point
The purchase pays experience into the branch, and raising it a level hands you 1 talent point for that branch’s tree.
What the points buy
A talent point is spent in that same branch’s tree: ordinary nodes cost 1 point each, and the perk or mastery you buy stays on the character. The zombie nodes beside them cost no talent points — they are unlocked with red, green or blue technology points, and they are what your zombie workers can do. Each branch below carries its tree diagram and its table, with every node’s cost, prerequisite and effect text.
Faith: the resource that buys an inspiration level
Faith is an item in your bag (one slot holds 999). When an inspiration reaches its goal, the price the panel asks for is Faith rather than a talent point — paying it is what pays experience into the branch, and the talent point comes separately when the branch levels up.
The numbers: of 382 inspiration levels, 324 cost Faith and 58 are free, a single level runs from 1 to 250, and buying every level in the game would take 4,335 Faith.
The same resource has other sinks in the data, so Faith is not only the talent system’s currency:
- Study Table: studying an item burns Faith as its fuel.
- Teleport milestones: unlocking one costs 1–8 Faith (there are 10 of them).
- Recipes: Carved Stone (1, Stonemason's Workbench), Carved Marble (1, Stonemason's Workbench), Story (3, Writing Desk), Bronze Zombie Collar (3, Jewelry Table), Golden Zombie Collar (5, Jewelry Table), Steel Zombie Collar (10, Jewelry Table), Charged hypno-device (1, Formulation Bench).
- Quests: Fighting Spirit Required (3) and Goddess in the Swamp (100), both of which take the Faith.
Where it comes from: the weekly sermon is the main source, and its payout follows attendance and your graveyard level. The sermon’s own steps, prerequisites and gratitude prep are on the faith and sermons page.
The five branches
The interface shows the branches as five coloured icons and never names them; the names below are written after each icon’s own asset name. Every branch has its own inspirations and its own tree, and the table counts both.
| Branch | Example perks on its tree | Inspirations (tracks / levels) | Nodes (incl. zombie) |
|---|---|---|---|
| | Mason、Axeman、Splinter Proof、Carpenter、Builder、Fissure Finder | 15 / 75 | 33(17) |
| | Fireman、Blacksmith、Heat Handler、Engineer、Gear Master、Deep Pockets | 15 / 73 | 35(17) |
| | Master Forager、Green Thumb、Farmer、Compost Chemist、Farmer II、Seed Master | 13 / 74 | 38(17) |
| | Priest、Cardinal、Performer、Paper maker、Scribe、Like a King | 13 / 70 | 37(19) |
| | Researcher、Scientist、Cube distillations、Formula one、Alchemist | 17 / 90 | 32(15) |
Inspirations: every track, by branch
Building
| Inspiration | How to progress | Levels | Unlocked by |
|---|---|---|---|
| | In-game text Cut marble plates. Cut marble into Marble Plate (Stonemason's Workbench) | 6 | The Concept of Marble |
| | In-game text Restore buildings in the Town. Restore the Town's buildings, one at a time | 6 | Market Stalls I |
| | In-game text Bring the shops back to life in the Town. Reopen the Town's shops | 5 | Market Stalls I |
| | In-game text Turn dirt into civilization. Dig clay and fire it into ceramics and bricks | 6 | — |
| | In-game text Cut down trees Fell trees with an axe | 5 | — |
| | In-game text Chop trees into logs and firewood Chop trees into logs and firewood (Chopping Spot) | 5 | — |
| | In-game text Make Woodstuff Make woodwork — planks and the like (Woodworking Workbench I、Woodworking Workbench II、Circular Saw) | 5 | — |
| | In-game text Trust the zombies with the trees. Hand the sawmill to a zombie | 5 | Zombie Lumberjack |
| | In-game text Smash Stones Smash stone sources out in the world | 4 | — |
| | In-game text Smash marble sources. Smash marble sources | 4 | — |
| | In-game text Fill spaces with things to sit on. Craft Furniture Kits. Craft furniture kits such as the Furniture Kit I (Assembly bench II、Assembly bench III、Woodworking Workbench II) | 4 | Woodworking II |
| | In-game text Deal with Agatha and her... peculiar tastes. Upgrade Agatha's house. Upgrade Agatha's house | 3 | Ask Agatha about better corpses. |
| | In-game text Remove every obstacle that stands in your way. Clear the obstacles in your way | 6 | Dungeons and... that's it, probably. |
| | In-game text Cross where you were forbidden. Cross every bridge. Repair bridges and cross them | 6 | an unnamed quest |
| | In-game text Craft Stone Plates Craft stone plates (Stonemason's Workbench) | 5 | — |
Smithing
| Inspiration | How to progress | Levels | Unlocked by |
|---|---|---|---|
| | In-game text Craft stuff in the Fire Craft at anything that burns — furnaces and the like | 5 | — |
| | In-game text A copper vein is waiting for your pickaxe. Mine copper veins with your pickaxe | 6 | — |
| | In-game text Smelt enough bronze to feel historically important. Smelt bronze ingots (Furnace I、Furnace II) | 6 | Bronze Melting |
| | In-game text Turn bronze into useful... stuff. Turn bronze into details (Wooden Anvil、Iron Anvil、Steel Anvil) | 6 | Bronze Works |
| | In-game text Craft iron things like a proper blacksmith. Craft iron details | 6 | Iron Smithing |
| | In-game text Craft shiny steel stuff. Craft steel details (Steel Anvil) | 6 | Steel Smithing |
| | In-game text Craft tools that are slightly less embarrassing. Forge tools such as the Bronze Hammer (Wooden Anvil、Iron Anvil、Steel Anvil) | 1 | Bronze Forge |
| | In-game text — Forge a better tool — the Iron Hammer (Iron Anvil、Steel Anvil) | 1 | Tool Upgrade I |
| | In-game text — Forge the best tools — the Steel Hammer (Steel Anvil) | 1 | Tool Upgrade II |
| | In-game text Make fragile things with confidence. Make glass (Smithy I、Smithy II、Furnace I) | 6 | Glass |
| | In-game text Craft weapons, for peaceful purposes. Forge weapons such as the Light Pike (Wooden Anvil、Iron Anvil、Steel Anvil) | 6 | Bronze Equipment |
| | In-game text Destroy broken barrels and trash piles Smash broken barrels and trash piles | 5 | — |
| | In-game text Find keys during your battles. Pick up keys during fights | 6 | — |
| | In-game text Build defenses like something is coming. Build defences — barricades and the like | 6 | Simple Barricades |
| | In-game text Craft zombie power items. Craft Zombie Power (Bioreactor) | 6 | an unnamed research |
Farming
| Inspiration | How to progress | Levels | Unlocked by |
|---|---|---|---|
| | In-game text Collect mushrooms Pick mushrooms | 6 | — |
| | In-game text Gather berries Gather berries | 6 | — |
| | In-game text I: Dig a garden bed / II: Dig garden beds Dig garden beds with a shovel | 6 | Gardening |
| | In-game text Grow plants Plant crops and harvest them | 6 | Gardening |
| | In-game text I: Dig a dry bush out / II: Dig dry bushes out Dig out dry bushes | 6 | — |
| | In-game text Collect honey like a true professional. Collect honey | 6 | — |
| | In-game text Consume more honey than is medically advisable. Eat honey | 6 | — |
| | In-game text Brew as much beer as you can. Brew beer (Brewing Stand) | 6 | Brewing |
| | In-game text Make wine. Make wine (Wine Barrel、Kitchen Table、Kitchen Table II) | 6 | Winemaking |
| | In-game text They're all slippery and floppy! Catch fish — the rod comes first | 6 | — |
| | In-game text Create threads, fabrics, and clothes. Make thread, fabric and clothes (Assembly bench I、Assembly bench II、Assembly bench III) | 4 | — |
| | In-game text Cook dishes. Cook dishes (Kitchen Oven、Kitchen Oven II) | 6 | — |
| | In-game text Fish are picky. Thankfully, they don't write reviews. Create fish bait. Make fish bait (Kitchen Table、Kitchen Table II) | 4 | — |
Theology
| Inspiration | How to progress | Levels | Unlocked by |
|---|---|---|---|
| | In-game text Craft Scrolls Craft scrolls (Writing Desk) | 3 | Writing Basic |
| | In-game text Hold sermons like a real professional. Hold sermons in the church | 6 | Upgrade the church so the Nun can deliver sermons there. She's already there waiting. |
| | In-game text Craft books like a proper scholar. Make books | 6 | Books I |
| | In-game text Collect stories from all possible sources. Collect stories from every source | 6 | — |
| | In-game text Unlock every milestone on the map. Unlock the milestones on the map | 6 | — |
| | In-game text Write prayers at the Writing Desk Write prayers (Writing Desk) | 5 | Writing Basic |
| | In-game text Craft supplies for the church, such as candles and incense. Craft church supplies — candles and incense (Formulation Bench) | 6 | Church Lighting I |
| | In-game text Bureaucracy waits for no one. Craft ink and paper. Make ink and paper (Writing Desk) | 6 | Writing Supplies |
| | In-game text Print on the printing press. Print newspapers (Printing Press) | 6 | Newspaper |
| | In-game text Maintain the PR Machine. Keep the PR Machine running (Formulation Bench) | 5 | an unnamed quest |
| | In-game text Craft on the Jewelry Table Craft jewellery (Jewelry Table) | 6 | Delicate Work |
| | In-game text Faith requires a roof. The rain is bad for devotion. Rebuild and upgrade the church. Rebuild and upgrade the church itself | 3 | an unnamed quest |
| | In-game text Raise the of your church to divine standards. Furnish the church up to divine standards | 6 | an unnamed quest |
Anatomy
| Inspiration | How to progress | Levels | Unlocked by |
|---|---|---|---|
| | In-game text Bury Bodies Put a body in a grave — mark and dig the plot first | 6 | — |
| | In-game text Craft crosses and fences Craft crosses and fences (Woodworking Workbench I、Woodworking Workbench II) | 6 | Wooden Sign |
| | In-game text Grab what the dead no longer need Take what the dead no longer need | 6 | — |
| | In-game text Remove vital organs from bodies Remove organs from bodies | 6 | Skin and Bones |
| | In-game text Drink everything. Yeah, even that. Drink everything — potions and drinks alike | 6 | — |
| | In-game text Have a beer, bro Have a beer — your own brew counts | 3 | — |
| | In-game text Examine objects on Study Table Study items at the Study Table | 6 | — |
| | In-game text Craft potions Brew potions — every recipe counts | 6 | — |
| | In-game text Distill products on Distillation Cube. Distil products (Distillation Cube) | 6 | Alchemy, Distillation |
| | In-game text Create items at the Formulation Bench. Craft items (Formulation Bench) | 6 | Church Lighting I |
| | In-game text A cleaner solution for complicated problems. Burn corpses in the Crematorium. Burn corpses (Crematorium I、Crematorium II) | 5 | Body Places I |
| | In-game text The dead make the quietest patients. Extract teeth from skulls. Extract teeth from skulls | 3 | Skull and Teeth |
| | In-game text There's always room for one more. Expand the size of the cemetery. Expand the cemetery | 3 | Wooden Gravestones I |
| | In-game text So many zombies! Resurrect corpses. Raise corpses into zombies | 5 | Reanimation |
| | In-game text Looking fresh has never been so permanent. Embalm corpses. Embalm corpses — injections and solutions | 5 | Embalming I |
| | In-game text Turn your graveyard into a respectable place. Turn the graveyard respectable | 6 | — |
| | In-game text Make mistakes... with a scalpel. Every botched autopsy counts | 6 | — |
The talent tree: every node, by branch
Building
| # | Node | Effect (the game’s own text) | Cost | Needs |
|---|---|---|---|---|
| 1 | | — | 1 talent point | none — this branch starts here |
| 2 | | — | 50 red tech points | none — this branch starts here |
| 3 | | The axe is your friend, and it’s a sharp friend! You sometimes get extra logs when chopping trees. You can also make more firewood and wedges from logs. Chopping wood is so relaxing! | 1 talent point | #1 Building mastery +1 |
| 4 | | — | 100 red tech points | #2 Building zombie mastery +1 |
| 5 | | Your neck was made for something, right? Carry more items on your head. | 1 talent point | #1 Building mastery +1 |
| 6 | | The zombie has mastered the shovel. Increased speed when digging clay and sand. | 50 red tech points | #2 Building zombie mastery +1 |
| 7 | | — | 1 talent point | #1 Building mastery +1 |
| 8 | | The zombie has gotten better with fabric and thread: fewer scraps, more finished items. | 100 red tech points | #2 Building zombie mastery +1 |
| 9 | | You've learned to spot natural flaws in the rock, before breaking your pickaxe on it. +2 when working with stone. | 1 talent point | #1 Building mastery +1 |
| 10 | | — | 100 red tech points | #2 Building zombie mastery +1 |
| 11 | | The zombie has learned the difference between a log and a plank. +2 when working with wood. | 200 red tech points | #4 Building zombie mastery +1 |
| 12 | | Your hands are so calloused, splinters break against your skin, not inside it. +2 when working with wood. | 1 talent point | #3 Axeman |
| 13 | | — | 200 red tech points | #4 Building zombie mastery +1 |
| 14 | | The zombie figured out which end of the axe to hold. Woodcutting speed increased. | 200 red tech points | #4 Building zombie mastery +1 |
| 15 | | Stone is your passion, and your carvings are excellent. You sometimes craft extra items from stonework. | 1 talent point | #7 Building mastery +1 |
| 16 | | The zombie has mastered the pickaxe. Quarrying speed increased. | 200 red tech points | #10 Building zombie mastery +1 |
| 17 | | You make glass, not break it. Sometimes you craft extra glasswork items. Sometimes it's even pretty good. | 1 talent point | #9 Fissure Finder |
| 18 | | — | 200 red tech points | #10 Building zombie mastery +1 |
| 19 | | Is it just a piece of stone? For you, it’s art. You gain a quality bonus when crafting statues and decorations. | 1 talent point | #9 Fissure Finder |
| 20 | | The zombie realized the chisel is for the stone, not for gnawing. +2 when working with stone. | 200 red tech points | #10 Building zombie mastery +1 |
| 21 | | You know how to work with wood! Circular saws are more productive in your hands. You also find the work very relaxing. | 1 talent point | #12 Splinter Proof |
| 22 | | The zombie has learned to saw in a straight line. +4 when working with wood. | 500 red tech points | #13 Building zombie mastery +1 |
| 23 | | — | 1 talent point | #12 Splinter Proof |
| 24 | | — | 500 red tech points | #13 Building zombie mastery +1 |
| 25 | | The zombie notices the shiny things in the mine, and can recover gems. | 500 red tech points | #13 Building zombie mastery +1 |
| 26 | | The zombie works better under the punishing conditions of conveyor production. | 500 red tech points | #18 Building zombie mastery +1 |
| 27 | | — | 1 talent point | #17 Glassworker |
| 28 | | — | 500 red tech points | #18 Building zombie mastery +1 |
| 29 | | — | 1 talent point | #19 Artist |
| 30 | | The zombie learned to control the force of its strikes. +4 when working with marble. | 500 red tech points | #18 Building zombie mastery +1 |
| 31 | | Who says cutting corners is a bad thing? You recover some resources when restoring buildings. | 1 talent point | #23 Building mastery +1、#21 Carpenter |
| 32 | | You know how to keep things rolling. Your zombies produce more . | 1 talent point | #27 Building mastery +1 |
| 33 | | You have a nose for gems, so you find them more often. You also know how to craft fine jewelry. | 1 talent point | #29 Building mastery +1 |
Smithing
| # | Node | Effect (the game’s own text) | Cost | Needs |
|---|---|---|---|---|
| 1 | | — | 50 red tech points | none — this branch starts here |
| 2 | | — | 1 talent point | none — this branch starts here |
| 3 | | The zombie works better in the poisonous fumes of the mine — unlike you. | 100 red tech points | #1 Smithing zombie mastery +1 |
| 4 | | The dancing flame fascinates you. You know how to increase productivity, and smelt more ore per load. | 1 talent point | #2 Smithing mastery +1 |
| 5 | | — | 100 red tech points | #1 Smithing zombie mastery +1 |
| 6 | | The zombie figured out which end of the hammer to hold. +2 when working with bronze. | 100 red tech points | #1 Smithing zombie mastery +1 |
| 7 | | You're a true miner. You sometimes get extra ore when mining. You might even find a gem... or not. | 1 talent point | #2 Smithing mastery +1 |
| 8 | | — | 100 red tech points | #1 Smithing zombie mastery +1 |
| 9 | | — | 1 talent point | #2 Smithing mastery +1 |
| 10 | | The zombie puts what remains of its lungs to good use. +3 when working with glass. | 200 red tech points | #5 Smithing zombie mastery +1 |
| 11 | | — | 1 talent point | #4 Fireman |
| 12 | | — | 200 red tech points | #5 Smithing zombie mastery +1 |
| 13 | | The zombie stopped hammering its own fingers. +4 when working with iron. | 200 red tech points | #5 Smithing zombie mastery +1 |
| 14 | | The guy selling the shovels is the only one making a profit. Gold starts appearing when sifting sand. | 1 talent point | #7 Miner |
| 15 | | The zombie gets that the sharp end points toward the enemy: higher spear damage. | 200 red tech points | #8 Smithing zombie mastery +1 |
| 16 | | — | 200 red tech points | #8 Smithing zombie mastery +1 |
| 17 | | You skill with a blade makes you better at crafting them. Your swords are simply better. | 1 talent point | #9 Smithing mastery +1 |
| 18 | | The zombie learned to draw the bow, rather than just throwing arrows by hand: higher bow damage. | 200 red tech points | #8 Smithing zombie mastery +1 |
| 19 | | You enjoy working with red-hot iron. Hammering relaxes you. When the work is done, you always find time to make some extra nails. | 1 talent point | #11 Smithing mastery +1 |
| 20 | | The zombie works better under the punishing conditions of conveyor production. | 500 red tech points | #12 Smithing zombie mastery +1 |
| 21 | | You can judge the temperature of metal by sight, rather than touch. +2 when working with iron. | 1 talent point | #11 Smithing mastery +1 |
| 22 | | — | 500 red tech points | #12 Smithing zombie mastery +1 |
| 23 | | The zombie figured out heat control. +6 when working with steel. | 500 red tech points | #12 Smithing zombie mastery +1 |
| 24 | | — | 1 talent point | #14 Gold Digger |
| 25 | | The zombie sees that armor is for wearing, not rattling around in a bag: higher defense. | 400 red tech points | #16 Smithing zombie mastery +1 |
| 26 | | — | 500 red tech points | #16 Smithing zombie mastery +1 |
| 27 | | You grin when your towers and barricade spikes bring pain to the enemy. Zombies don't feel pain, but they do suffer extra damage. | 1 talent point | #17 Sword Master |
| 28 | | The zombie remembered it''s already dead, and stopped noticing minor wounds: higher health. | 400 red tech points | #16 Smithing zombie mastery +1 |
| 29 | | You understand complex mechanisms. Sometimes you craft extra mechanical items. | 1 talent point | #19 Blacksmith |
| 30 | | As a child, you loved playing with gears. Now you craft extras just for fun. | 1 talent point | #21 Heat Handler |
| 31 | | Mom always said insanity was for losers. Insanity can no longer rise above 70%. | 1 talent point | #24 Smithing mastery +1 |
| 32 | | After ruining plenty of workpieces, you finally mastered the secrets of proper tempering. +2 when working with steel. | 1 talent point | #24 Smithing mastery +1 |
| 33 | | — | 1 talent point | #27 War Engineer |
| 34 | | One day, they may prove too deep even for you. Increases inventory size. | 1 talent point | #29 Engineer、#30 Gear Master |
| 35 | | You like your towers and barricades strong! No surprise they're more durable. | 1 talent point | #33 Smithing mastery +1 |
Farming
| # | Node | Effect (the game’s own text) | Cost | Needs |
|---|---|---|---|---|
| 1 | | — | 1 talent point | none — this branch starts here |
| 2 | | — | 50 green tech points | none — this branch starts here |
| 3 | | — | 1 talent point | #1 Farming mastery +1 |
| 4 | | — | 100 green tech points | #2 Farming zombie mastery +1 |
| 5 | | You mastered the proper balance of hops and honey. +2 when brewing beer and mead. | 1 talent point | #1 Farming mastery +1 |
| 6 | | The zombie produces better seeds and bigger crops. | 100 green tech points | #2 Farming zombie mastery +1 |
| 7 | | The zombie pours wheat between the millstones instead of all over the floor: yields more flour. | 100 green tech points | #2 Farming zombie mastery +1 |
| 8 | | You learned to plant seeds pointy side up. +2 when planting and harvesting crops. | 1 talent point | #1 Farming mastery +1 |
| 9 | | — | 100 green tech points | #2 Farming zombie mastery +1 |
| 10 | | You love nature, and nature loves you back. You can gather more resources. | 1 talent point | #1 Farming mastery +1 |
| 11 | | It’s not haute cuisine, but there’s plenty of it. You create extra portions of basic dishes. | 1 talent point | #3 Farming mastery +1 |
| 12 | | The zombie learned that bobbers float and sinkers sink: higher chance to catch common fish. | 200 green tech points | #4 Farming zombie mastery +1 |
| 13 | | You know how to handle your fishing rod. Now it’s stronger than ever. | 1 talent point | #3 Farming mastery +1 |
| 14 | | — | 200 green tech points | #4 Farming zombie mastery +1 |
| 15 | | Brewing beer isn’t an addiction. You just make more of it. | 1 talent point | #5 Master Brewer |
| 16 | | The zombie knows how to tell the different fertilizers apart. +3 when making fertilizer. | 200 green tech points | #4 Farming zombie mastery +1 |
| 17 | | You're not afraid of getting your hands dirty. You can pick better seeds and harvest bigger crops. | 1 talent point | #8 Green Thumb |
| 18 | | The zombie learned to brew hops and honey without adding its own secret ingredients. +3 at the brewery. | 200 green tech points | #9 Farming zombie mastery +1 |
| 19 | | You overcame your disgust, and mastered the finer points of fermentation: yields more fertilizer. | 1 talent point | #8 Green Thumb |
| 20 | | — | 200 green tech points | #9 Farming zombie mastery +1 |
| 21 | | — | 1 talent point | #10 Master Forager |
| 22 | | The zombie learned not to spill juice all over the floor. +4 when pressing juice. | 200 green tech points | #9 Farming zombie mastery +1 |
| 23 | | You learned to put a lid on the pot so firewood isn''t burned for nothing: consume less fuel when cooking. | 1 talent point | #11 Cook |
| 24 | | The zombie learned to set the hook in time: higher chance to catch rare fish. | 500 green tech points | #14 Farming zombie mastery +1 |
| 25 | | There’s no such thing as a small fish... you just need to cut it right. You get more fillets. | 1 talent point | #13 Fisherman |
| 26 | | — | 500 green tech points | #14 Farming zombie mastery +1 |
| 27 | | Sometimes the grapes whisper to you: "Make me into wine." Better seeds make higher yields. | 1 talent point | #15 Brewer |
| 28 | | The zombie produces even better seeds and bigger crops. | 500 green tech points | #14 Farming zombie mastery +1 |
| 29 | | The zombie learned to seal jars before their contents come alive. +4 when making canned goods. | 500 green tech points | #20 Farming zombie mastery +1 |
| 30 | | — | 1 talent point | #17 Farmer、#19 Compost Chemist |
| 31 | | — | 500 green tech points | #20 Farming zombie mastery +1 |
| 32 | | The zombie has learned the winemaking process. +5 when making wine. | 500 green tech points | #20 Farming zombie mastery +1 |
| 33 | | — | 1 talent point | #23 Heat Saver |
| 34 | | You enjoy alcohol — especially wine! You make more and better wine. | 1 talent point | #27 Grape Master |
| 35 | | You aren’t afraid of getting the rest of your body dirty either. Your harvests are even better. | 1 talent point | #30 Farming mastery +1 |
| 36 | | Farming isn't about crops, it's about seeds. You obtain more seeds. | 1 talent point | #30 Farming mastery +1 |
| 37 | | How dare you cook so well? You create extra portions of complex dishes. | 1 talent point | #33 Farming mastery +1 |
| 38 | | You've come to appreciate the wonders that come of a sealed barrel and a little patience. +3 when making wine. | 1 talent point | #27 Grape Master |
Theology
| # | Node | Effect (the game’s own text) | Cost | Needs |
|---|---|---|---|---|
| 1 | | — | 25 blue tech points | none — this branch starts here |
| 2 | | — | 1 talent point | none — this branch starts here |
| 3 | | At least the rats seem to enjoy it. Slightly increases when assigned to the choir or organ. | 10 blue tech points | none — this branch starts here |
| 4 | | Every zombie has a story. Most end in tragedy. The zombie writes better stories. | 25 blue tech points | #1 Theology zombie mastery +1 |
| 5 | | You create more paper and newspapers. | 1 talent point | #2 Theology mastery +1 |
| 6 | | — | 50 blue tech points | #1 Theology zombie mastery +1 |
| 7 | | People believe in your words. Ceremonies grant extra faith. | 1 talent point | #2 Theology mastery +1 |
| 8 | | The zombie produces more paper and newspapers. | 25 blue tech points | #1 Theology zombie mastery +1 |
| 9 | | The church isn't just a triumph of the spirit. It's also a collection of buildings and properties. You've learned to manage them, so ceremonies give you extra money. | 1 talent point | #2 Theology mastery +1 |
| 10 | | — | 100 red tech points | #1 Theology zombie mastery +1 |
| 11 | | — | 1 talent point | #2 Theology mastery +1 |
| 12 | | The zombie writes everything faster: books, stories, and newspapers. | 25 blue tech points | #1 Theology zombie mastery +1 |
| 13 | | Gold is surprisingly cooperative when it knows who's in charge. +4 when working at the Jewelry Table. | 1 talent point | #2 Theology mastery +1 |
| 14 | | Not bad for someone without a pulse. Increases when assigned to the choir or organ. | 25 blue tech points | #3 Novice Musician |
| 15 | | Nobody remembers the author anyway. +4 when writing stories. | 50 blue tech points | #6 Theology zombie mastery +1 |
| 16 | | The quill is mightier than the shovel. Sometimes. +4 when working at the Writing Desk. | 1 talent point | #5 Paper maker |
| 17 | | — | 100 blue tech points | #6 Theology zombie mastery +1 |
| 18 | | Dead tree, dead worker — a perfect match. +4 when crafting paper. | 50 blue tech points | #6 Theology zombie mastery +1 |
| 19 | | — | 1 talent point | #7 Priest、#9 Cardinal |
| 20 | | — | 200 red tech points | #10 Theology zombie mastery +1 |
| 21 | | The more friends you have, the more brains you need. Increase your zombie limit without receiving a PR penalty. | 1 talent point | #11 Theology mastery +1 |
| 22 | | Diamonds are forever. So is this employee. The zombie creates jewelry faster. | 200 red tech points | #10 Theology zombie mastery +1 |
| 23 | | Even the angels are taking notes. Greatly increases when assigned to the choir or organ. | 50 blue tech points | #14 Skilled Musician |
| 24 | | Write everything faster: books, stories, newspapers... | 1 talent point | #16 Scribe |
| 25 | | Writer's block isn't a problem if you don't have a brain. +4 when working at the Writing Desk. | 100 blue tech points | #17 Theology zombie mastery +1 |
| 26 | | Holy words are easier when someone else does the hard thinking. Writing sermons becomes an easier task. | 1 talent point | #16 Scribe |
| 27 | | — | 200 blue tech points | #17 Theology zombie mastery +1 |
| 28 | | Extra! Extra! Nobody's actually alive to read it. +4 when working at the Printing Press. | 100 blue tech points | #17 Theology zombie mastery +1 |
| 29 | | Successful ceremonies grant extra and . | 1 talent point | #19 Theology mastery +1 |
| 30 | | — | 500 red tech points | #20 Theology zombie mastery +1 |
| 31 | | Happy customers are good customers. Town orders give more . | 1 talent point | #21 Good fellow |
| 32 | | Zombie make a pretty! +4 when working at the Jewelry Table. | 500 red tech points | #20 Theology zombie mastery +1 |
| 33 | | — | 1 talent point | #13 Talented jeweler |
| 34 | | Ink stains wash off. Reputations don't. +4 when working at the Printing Press. | 1 talent point | #24 Like a King |
| 35 | | A good sermon can save a soul. Or at least keep it awake. +4 when writing sermons. | 1 talent point | #26 Sermon writer |
| 36 | | Diamonds may last forever. Your patience doesn't. Crafting jewelry requires less . | 1 talent point | #33 Theology mastery +1 |
| 37 | | — | 1 talent point | #34 Good press、#35 Voice of Faith |
Anatomy
| # | Node | Effect (the game’s own text) | Cost | Needs |
|---|---|---|---|---|
| 1 | | — | 1 talent point | none — this branch starts here |
| 2 | | — | 25 blue tech points | none — this branch starts here |
| 3 | | Curiosity is surprisingly good exercise for the mind. Research items faster and with less . | 1 talent point | #1 Anatomy mastery +1 |
| 4 | | Even the cube seems impressed. The zombie gets more items from the Distillation Cube. | 50 blue tech points | #2 Anatomy zombie mastery +1 |
| 5 | | — | 1 talent point | #1 Anatomy mastery +1 |
| 6 | | — | 50 blue tech points | #2 Anatomy zombie mastery +1 |
| 7 | | You've been seeing things since childhood. Autopsies require less and cause less . | 1 talent point | #1 Anatomy mastery +1 |
| 8 | | Sometimes recipes give a little extra. Don't ask how. The zombie sometimes gets more items from the Formulation Bench. | 50 blue tech points | #2 Anatomy zombie mastery +1 |
| 9 | | — | 100 red tech points | #2 Anatomy zombie mastery +1 |
| 10 | | Every masterpiece needs a lasting audience. +4 when crafting gravestones and grave fences. | 1 talent point | #1 Anatomy mastery +1 |
| 11 | | Even the church can't complain about free labor. +4 when crafting church supplies. | 100 blue tech points | #6 Anatomy zombie mastery +1 |
| 12 | | The laws of alchemy are more like suggestions. Receive more items from the Distillation Cube. | 1 talent point | #5 Anatomy mastery +1 |
| 13 | | — | 100 blue tech points | #6 Anatomy zombie mastery +1 |
| 14 | | — | 1 talent point | #7 |
| 15 | | Some ingredients are fresher than others. +4 when crafting potions. | 100 blue tech points | #6 Anatomy zombie mastery +1 |
| 16 | | — | 200 red tech points | #9 Anatomy zombie mastery +1 |
| 17 | | — | 1 talent point | #10 Monument builder |
| 18 | | A beautiful grave is your last chance to make a good first impression. The zombie crafts gravestones and fences more quickly. | 200 red tech points | #9 Anatomy zombie mastery +1 |
| 19 | | Craft and install gravestones and grave fences faster, with less , and less . | 1 talent point | #10 Monument builder |
| 20 | | — | 1 talent point | #3 Researcher |
| 21 | | +4 when working at the Distillation Cube. | 200 blue tech points | #13 Anatomy zombie mastery +1 |
| 22 | | Precision is optional. Results are not. +4 when working at the Formulation Bench. | 1 talent point | #12 Cube distillations |
| 23 | | — | 200 blue tech points | #13 Anatomy zombie mastery +1 |
| 24 | | The dead don't sue, but it's still good to be careful. Perform better autopsies. | 1 talent point | #14 Anatomy mastery +1 |
| 25 | | If it's bubbling, don't stand too close. +4 when working at the Formulation Bench. | 200 blue tech points | #13 Anatomy zombie mastery +1 |
| 26 | | People keep their savings in the strangest places. Organs occasionally contain during an autopsy. | 1 talent point | #14 Anatomy mastery +1 |
| 27 | | — | 500 red tech points | #16 Anatomy zombie mastery +1 |
| 28 | | The hottest job in town. Receive more rewards for cremating corpses. | 1 talent point | #17 Anatomy mastery +1、#19 Grave Builder |
| 29 | | +4 when crafting gravestones and grave fences. | 500 red tech points | #16 Anatomy zombie mastery +1 |
| 30 | | If it smells disturbing, then you're on the right track. Sometimes alchemy yields more items. | 1 talent point | #22 Formula one |
| 31 | | You know exactly where everything used to be. +4 when working at an Autopsy Table. | 1 talent point | #24 Surgeon |
| 32 | | You go deeper and explore the essence of things. Studying items may uncover stories or yield extra points. | 1 talent point | #20 Anatomy mastery +1 |
Frequently asked questions
- What is an inspiration, and how does it relate to talent points?
- An inspiration is a counter for something you do, and every level of it has its own goal (the per-level numbers live in the game’s data). Reaching the goal lets you buy that level with Faith, and buying it pays talent experience into that branch; enough experience raises the branch a level and hands you 1 talent point. This page carries 73 inspirations, 382 levels in all.
- What do the tree nodes cost?
- Ordinary nodes cost talent points, 1 each — the per-branch tables list them. The same trees also carry zombie nodes, which cost no talent points at all and are unlocked with technology points instead. 175 nodes in total, 85 of them zombie nodes.
- Why do the five branches have no names in the game?
- The interface shows five coloured icons and nothing else; the word for each branch survives only in the icon’s asset name. The names used here — Building, Farming, Smithing, Theology, Anatomy — are written after that word and are not strings the game displays.
- Some inspirations are not visible at first?
- The game’s data hangs unlock conditions on some of them: a technology, a quest, or an earlier inspiration has to come first. The last column of each branch’s inspiration table names those conditions.
How the loop runs, in order
- 1
Do the thing
An inspiration counts only the act it names: felling trees, burying, picking pockets, studying items — each track has its own counter.
- 2
Reach that level’s goal
Every level carries its own goal count (the tables below), not one number for the whole track.
- 3
Buy the level with Faith
The price is in the table too, and it has to be Faith in your bag; a track is bought one level at a time.
- 4
Buying pays talent experience
A purchase pays experience into that branch; Level 1 needs 2 experience, level 2 needs 3, level 3 needs 4, and every level after that needs 5. The game's table runs to level 30, and the curve is the same for all five branches.
- 5
A level-up pays 1 talent point
Raising the branch a level hands you 1 talent point, spent in that branch’s tree.
- 6
Two kinds of node, two currencies
Ordinary nodes cost 1 talent point each; the zombie nodes beside them cost no talent points at all and are unlocked with red, green or blue technology points.