Graveyard Keeper 2 factory

Factory is the game's own zone name for the conveyor line: its stations want a zombie and a belt connection, and what they pack is exactly what town orders ask for. This page lists the cost of all 32 buildings, the 69 recipes that run on the line, and the 15 workbench extensions.

What stands in the Factory

32 buildings, grouped the way the game itself groups them. The zombie column is the station flag; a blank means the building is not a workstation (chests and belts themselves).

Building Build cost Zombie
Conveyor Belt 1 Bronze Gear + 1 Fabric —
Conveyor Splitter 3 Bronze Gear + 1 Fabric —
Underground Conveyor 4 Bronze Gear + 2 Fabric —
Supply Station 4 Bronze Gear + 6 Iron Detail + 2 Wooden beam —
Conveyor Chest I — —
Conveyor Chest I 2 Bronze Gear + 4 Bronze Detail + 2 Wooden Plank —
Conveyor Chest II 4 Bronze Gear + 4 Advanced Detail + 2 Wooden Joint —
Zombie Carousel 6 Bronze Gear + 6 Iron Detail + 4 Wooden beam yes
Assembly bench I 6 Reinforced Plank + 4 Bronze Gear + 4 Bronze Detail yes
Assembly bench II 6 Reinforced Beam + 8 Bronze Gear + 6 Advanced Detail yes
Assembly bench III 6 Wooden Joint + 12 Steel Screws + 4 Engineering Details yes
Assembly bench: Auto-hammer 2 Bronze Gear + 6 Iron Detail + 2 Iron Ingot —
Assembly bench: Spinning wheel 2 Bronze Gear + 4 Wooden Plank + 4 Iron Nails —
Assembly bench: Drill press 2 Bronze Gear + 4 Iron Detail + 2 Wooden beam —
Assembly bench: Sewing machine 4 Wooden Joint + 8 Steel Screws + 4 Engineering Details —
Assembly bench: Lathe 4 Engineering Details + 8 Steel Screws + 2 Carved Wood —
Smithy I 6 Reinforced Plank + 4 Bronze Detail + 4 Bronze Gear yes
Smithy II 6 Reinforced Beam + 12 Steel Screws + 4 Engineering Details yes
Smithy: Hammer 2 Wooden beam + 2 Iron Detail + 1 Iron Ingot —
Smithy: Bellows 4 Leather Scroll + 2 Iron Detail + 4 Wooden Plank —
Smithy: Press 2 Engineering Details + 4 Steel Detail + 2 Wooden beam —
Smithy: Grindstone 2 Engineering Details + 4 Steel Detail + 1 Piece of stone —
Bioreactor 10 Glass + 8 Bronze Gear + 6 Advanced Detail —
Kitchen I 6 Reinforced Plank + 4 Bronze Gear + 4 Bronze Detail yes
Kitchen II 4 Reinforced Beam + 8 Bronze Gear + 8 Advanced Detail yes
Kitchen: Millstone 2 Polished Stone + 4 Stick + 2 Iron Detail —
Kitchen: Sealing Machine 4 Advanced Detail + 1 Iron Ingot + 2 Wooden Plank —
Kitchen: Stove — —
Zombie Supply Porter 4 Wooden Plank + 8 Iron Nails + 2 Iron Detail yes
Factory Lantern 2 Oiled Beam + 2 Iron Detail + 2 Glass —
Garden Storage II 12 Wooden beam + 4 Bronze Gear + 4 Iron Detail —
Garden Storage III 4 Wooden Joint + 4 Engineering Details + 6 Steel Screws —

Recipes on the conveyor line

69 recipes run on the Assembly benches and the factory smithies and kitchens — the set that produces continuously once a belt is attached.

Product Station Inputs → outputs Batch
Supply: Iron Assembly bench I, Assembly bench II, Assembly bench III 8 Iron Ingot → 1 Supply: Iron 10 tick
Wooden Kit 1 Nails Assembly bench I, Assembly bench II, Assembly bench III 1 Log + 4 Bronze Nails → 4 Wooden Kit I 12 tick
Wooden Kit I Assembly bench I, Assembly bench II, Assembly bench III 1 Log → 4 Wooden Kit I 14 tick
Stone Kit Assembly bench I, Assembly bench II, Assembly bench III 2 Stone → 1 Stone Kit 8 tick
Crate Assembly bench I, Assembly bench II, Assembly bench III 1 Wooden Kit I + 1 Iron Kit I → 2 Crate 8 tick
Building Kit I Assembly bench I, Assembly bench II, Assembly bench III 1 Stone Kit + 1 Brick → 1 Building Kit I 8 tick
Supply: Building materials I Assembly bench I, Assembly bench II, Assembly bench III 1 Stone Kit + 1 Brick → 1 Supply: Building materials I 8 tick
Fabric Assembly bench I, Assembly bench II, Assembly bench III 16 Flax → 1 Fabric 8 tick
Supply: Fabric Assembly bench I, Assembly bench II, Assembly bench III 16 Flax → 1 Supply: Fabric 8 tick
Supply: Iron Tools Assembly bench II, Assembly bench III 1 Crate + 4 Iron Kit I → 1 Supply: Iron Tools 8 tick
Supply: Cutlery I Assembly bench II, Assembly bench III 4 Iron Kit I → 1 Supply: Cutlery I 8 tick
Supply: Kitchen Utensils Assembly bench II, Assembly bench III 4 Tableware + 4 Glass Containers → 1 Supply: Kitchen Utensils 8 tick
Furniture Kit I Assembly bench II, Assembly bench III 1 Wooden Kit I + 1 Iron Kit I → 1 Furniture Kit I 6 tick
Supply: Furniture I Assembly bench II, Assembly bench III 4 Wooden Kit I + 4 Iron Kit I → 1 Supply: Furniture I 12 tick
Supply: Appliances I Assembly bench II, Assembly bench III 4 Furniture Kit I + 1 Zombie Power → 1 Supply: Appliances I 12 tick
Marble Kit Assembly bench II, Assembly bench III 2 Marble → 1 Marble Kit 6 tick
Sculpture Kit I Assembly bench II, Assembly bench III 2 Stone → 1 Sculpture Kit I 6 tick
Supply: Clothes I Assembly bench II, Assembly bench III 12 Fabric → 1 Supply: Clothes I 12 tick
Supply: Clothes II Assembly bench III 16 Fabric + 2 Iron Kit II → 1 Supply: Clothes II 12 tick
Wooden Kit II Assembly bench II, Assembly bench III 1 Special Wood → 3 Wooden Kit II 12 tick
Zombie Mechanism Assembly bench II, Assembly bench III 1 Engineering Kit + 1 Zombie Power → 1 Zombie Mechanism 6 tick
Supply: Engineering Mechanism Assembly bench II, Assembly bench III 2 Engineering Kit + 2 Zombie Power → 1 Supply: Engineering Mechanism 12 tick
Furniture Kit II Assembly bench III 1 Wooden Kit II + 1 Iron Kit II → 1 Furniture Kit II 8 tick
Supply: Furniture II Assembly bench III 3 Wooden Kit II + 3 Iron Kit II → 1 Supply: Furniture II 12 tick
Building Kit II Assembly bench III 1 Wooden Kit II + 1 Marble Kit → 1 Building Kit II 6 tick
Supply: Building materials II Assembly bench III 4 Wooden Kit II + 4 Marble Kit → 1 Supply: Building materials II 12 tick
Supply: Appliances II Assembly bench III 4 Furniture Kit II + 2 Zombie Mechanism → 1 Supply: Appliances II 12 tick
Sculpture Kit II Assembly bench III 4 Marble → 1 Sculpture Kit II 6 tick
Supply: Cutlery II Assembly bench III 4 Iron Kit II → 1 Supply: Cutlery II 12 tick
Iron Ingot Smithy I, Smithy II 1 Iron Ore + 1 Coal → 1 Iron Ingot 8 tick
Iron Kit I Smithy I, Smithy II 1 Iron Ingot → 4 Iron Kit I 8 tick
Brick Smithy I, Smithy II 2 Clay + 1 Coal → 2 Brick 8 tick
Glass Smithy I, Smithy II 3 Sand + 1 Coal → 1 Glass 8 tick
Tableware Smithy I, Smithy II 2 Clay + 1 Coal → 1 Tableware 6 tick
Glass Containers Smithy I, Smithy II 2 Sand + 1 Coal → 1 Glass Containers 6 tick
Clay Molds Smithy II 2 Clay + 1 Coal → 1 Clay Molds 6 tick
Iron Kit II Smithy II 1 Iron Ingot + 2 Clay Molds → 4 Iron Kit II 12 tick
Engineering Kit Smithy II 1 Steel Ingot + 2 Clay Molds → 1 Engineering Kit 6 tick
Supply: Steel Tools Smithy II 4 Steel Ingot + 1 Crate → 1 Supply: Steel Tools 12 tick
Lens Smithy II 3 Sand + 2 Coal → 1 Lens 6 tick
Vegetables Carrot Kitchen I, Kitchen II 1 Crate + 16 Carrot → 1 Supply: Vegetables 8 tick
Vegetables Beet Kitchen I, Kitchen II 1 Crate + 12 Beet → 1 Supply: Vegetables 8 tick
Vegetables Cabbage 1 Kitchen I, Kitchen II 1 Crate + 10 Cabbage → 1 Supply: Vegetables 8 tick
Vegetables Cabbage 2 Kitchen I, Kitchen II 1 Crate + 8 Cabbage → 1 Supply: Vegetables 8 tick
Vegetables Cabbage 3 Kitchen I, Kitchen II 1 Crate + 6 Cabbage → 1 Supply: Vegetables 8 tick
Vegetables Onion 1 Kitchen I, Kitchen II 1 Crate + 8 Onion → 1 Supply: Vegetables 8 tick
Vegetables Onion 2 Kitchen I, Kitchen II 1 Crate + 6 Onion → 1 Supply: Vegetables 8 tick
Vegetables Onion 3 Kitchen I, Kitchen II 1 Crate + 4 Onion → 1 Supply: Vegetables 8 tick
Vegetables Pumpkin 1 Kitchen I, Kitchen II 1 Crate + 3 Pumpkin → 1 Supply: Vegetables 8 tick
Vegetables Pumpkin 2 Kitchen I, Kitchen II 1 Crate + 2 Pumpkin → 1 Supply: Vegetables 8 tick
Vegetables Pumpkin 3 Kitchen I, Kitchen II 1 Crate + 1 Pumpkin → 1 Supply: Vegetables 8 tick
Supply: Beer Kitchen I, Kitchen II 12 Beer → 1 Supply: Beer 6 tick
Supply: Wine Kitchen I, Kitchen II 8 Wine → 1 Supply: Wine 6 tick
Supply: Wine Kitchen I, Kitchen II 6 Wine → 1 Supply: Wine 6 tick
Supply: Wine Kitchen I, Kitchen II 4 Wine → 1 Supply: Wine 6 tick
Supply: Flour Sack Kitchen I, Kitchen II 16 Wheat + 2 Fabric → 1 Supply: Flour Sack 10 tick
Preserves 1 Carrot Kitchen I, Kitchen II 1 Glass Containers + 16 Carrot → 1 Supply: Preserves I 8 tick
Preserves 1 Beet Kitchen I, Kitchen II 1 Glass Containers + 12 Beet → 1 Supply: Preserves I 8 tick
Preserves 1 Cabbage 1 Kitchen I, Kitchen II 1 Glass Containers + 10 Cabbage → 1 Supply: Preserves I 8 tick
Preserves 1 Cabbage 2 Kitchen I, Kitchen II 1 Glass Containers + 8 Cabbage → 1 Supply: Preserves I 8 tick
Preserves 1 Cabbage 3 Kitchen I, Kitchen II 1 Glass Containers + 6 Cabbage → 1 Supply: Preserves I 8 tick
Preserves 2 Onion 1 Kitchen II 1 Glass Containers + 10 Onion → 1 Supply: Preserves II 8 tick
Preserves 2 Onion 2 Kitchen II 1 Glass Containers + 8 Onion → 1 Supply: Preserves II 8 tick
Preserves 2 Onion 3 Kitchen II 1 Glass Containers + 6 Onion → 1 Supply: Preserves II 8 tick
Preserves 2 Pumpkin 1 Kitchen II 1 Glass Containers + 4 Pumpkin → 1 Supply: Preserves II 8 tick
Preserves 2 Pumpkin 2 Kitchen II 1 Glass Containers + 3 Pumpkin → 1 Supply: Preserves II 8 tick
Preserves 2 Pumpkin 3 Kitchen II 1 Glass Containers + 2 Pumpkin → 1 Supply: Preserves II 8 tick
Zombie Power Bioreactor 5 Wheat → 1 Zombie Power 10 tick
Conveyor Armor 0 Conveyor woodworking bench 2 Simple iron part + 2 Iron Ingot → 1 Rusty Armor 1 tick

Workbench extensions and what they unlock

The bench, smithy and kitchen extensions unlock specific recipes; without one the recipe shows as a ghost row in the station's menu. The table lists the 15 extensions and the recipes each one unlocks.

Extension Recipes it unlocks
Assembly bench: Auto-hammer Wooden Kit I: 1 Log → 4 Wooden Kit I Building Kit I: 1 Stone Kit + 1 Brick → 1 Building Kit I Supply: Building materials I: 1 Stone Kit + 1 Brick → 1 Supply: Building materials I
Assembly bench: Drill press Furniture Kit I: 1 Wooden Kit I + 1 Iron Kit I → 1 Furniture Kit I Supply: Furniture I: 4 Wooden Kit I + 4 Iron Kit I → 1 Supply: Furniture I Wooden Kit II: 1 Special Wood → 3 Wooden Kit II
Assembly bench: Lathe Zombie Mechanism: 1 Engineering Kit + 1 Zombie Power → 1 Zombie Mechanism Supply: Engineering Mechanism: 2 Engineering Kit + 2 Zombie Power → 1 Supply: Engineering Mechanism
Assembly bench: Sewing machine Supply: Clothes I: 12 Fabric → 1 Supply: Clothes I Supply: Clothes II: 16 Fabric + 2 Iron Kit II → 1 Supply: Clothes II
Assembly bench: Spinning wheel Fabric: 16 Flax → 1 Fabric Supply: Fabric: 16 Flax → 1 Supply: Fabric
Bellows Lens: 8 Sand + 30 Fuel → 2 Lens Golden ingot: 3 Golden nugget + 30 Fuel → 2 Golden ingot Alchemy Flasks II: 3 Alchemy Flasks I + 10 Fuel → 1 Alchemy Flasks II
Casting Table Engineering Details: 1 Steel Ingot → 2 Engineering Details
Fine Tool Rack Wooden Joint: 2 Wooden beam + 1 Advanced Detail → 1 Wooden Joint Carved Wood: 2 Special Wood + 1 Iron Chisel → 4 Carved Wood Iron Chisel: 2 Iron Detail + 4 Stick → 4 Iron Chisel Marble Plate: 2 Marble + 1 Iron Chisel → 4 Marble Plate, 1 Marble Plate Polished Marble: 4 Marble Plate + 1 Melted Fat + 2 Sand → 4 Polished Marble, 1 Polished Marble Carved Marble: 4 Polished Marble + 1 Iron Chisel + 1 Faith → 4 Carved Marble, 1 Carved Marble Stone Marbles: 4 Polished Marble + 1 Iron Chisel → 1 Stone Marbles Marble Cross I: 3 Polished Marble → 1 Marble Cross I Marble Cross II: 2 Carved Marble + 2 Advanced Detail → 1 Marble Cross II Marble Fence I: 5 Polished Marble → 1 Marble Fence I Marble Fence II: 4 Carved Marble + 2 Advanced Detail → 1 Marble Fence II Pro Rod: 2 Special Wood + 2 Engineering Details + 16 Flax Thread → 1 Pro Rod
Hardening Bucket Bronze Detail: 1 Bronze Ingot → 6 Bronze Detail Iron Kit I: 1 Iron Ingot → 1 Iron Kit I Bronze tools: 2 Stick + 1 Polished Bronze + 4 Bronze Detail → 1 Bronze tools Iron tools: 2 Stick + 2 Iron Detail + 2 Advanced Detail → 1 Iron tools Steel tools: 2 Stick + 2 Steel Detail + 2 Engineering Details → 1 Steel tools Bronze Axe: 2 Stick + 2 Bronze Detail + 1 Bronze Ingot → 1 Bronze Axe Iron Axe: 2 Stick + 2 Iron Detail + 1 Iron Ingot → 1 Iron Axe Steel Axe: 2 Stick + 2 Steel Detail + 1 Steel Ingot → 1 Steel Axe Bronze Pickaxe: 2 Stick + 2 Bronze Detail + 1 Bronze Ingot → 1 Bronze Pickaxe Iron Pickaxe: 2 Stick + 2 Iron Detail + 1 Iron Ingot → 1 Iron Pickaxe Steel Pickaxe: 2 Stick + 2 Steel Detail + 1 Steel Ingot → 1 Steel Pickaxe Bronze Hammer: 2 Stick + 2 Bronze Detail + 1 Bronze Ingot → 1 Bronze Hammer Iron Hammer: 2 Stick + 2 Iron Detail + 1 Iron Ingot → 1 Iron Hammer Steel Hammer: 2 Stick + 2 Steel Detail + 1 Steel Ingot → 1 Steel Hammer Bronze Shovel: 2 Stick + 2 Bronze Detail + 1 Bronze Ingot → 1 Bronze Shovel Iron Shovel: 2 Stick + 2 Iron Detail + 1 Iron Ingot → 1 Iron Shovel Steel Shovel: 2 Stick + 2 Steel Detail + 1 Steel Ingot → 1 Steel Shovel
Kitchen: Millstone Supply: Flour Sack: 16 Wheat + 2 Fabric → 1 Supply: Flour Sack
Kitchen: Sealing Machine Preserves 1 Carrot: 1 Glass Containers + 16 Carrot → 1 Supply: Preserves I Preserves 1 Beet: 1 Glass Containers + 12 Beet → 1 Supply: Preserves I Preserves 1 Cabbage 1: 1 Glass Containers + 10 Cabbage → 1 Supply: Preserves I Preserves 1 Cabbage 2: 1 Glass Containers + 8 Cabbage → 1 Supply: Preserves I Preserves 1 Cabbage 3: 1 Glass Containers + 6 Cabbage → 1 Supply: Preserves I Preserves 2 Onion 1: 1 Glass Containers + 10 Onion → 1 Supply: Preserves II Preserves 2 Onion 2: 1 Glass Containers + 8 Onion → 1 Supply: Preserves II Preserves 2 Onion 3: 1 Glass Containers + 6 Onion → 1 Supply: Preserves II Preserves 2 Pumpkin 1: 1 Glass Containers + 4 Pumpkin → 1 Supply: Preserves II Preserves 2 Pumpkin 2: 1 Glass Containers + 3 Pumpkin → 1 Supply: Preserves II Preserves 2 Pumpkin 3: 1 Glass Containers + 2 Pumpkin → 1 Supply: Preserves II
Smithy: Bellows Tableware: 2 Clay + 1 Coal → 1 Tableware Glass Containers: 2 Sand + 1 Coal → 1 Glass Containers Iron Kit II: 1 Iron Ingot + 2 Clay Molds → 4 Iron Kit II Engineering Kit: 1 Steel Ingot + 2 Clay Molds → 1 Engineering Kit Supply: Steel Tools: 4 Steel Ingot + 1 Crate → 1 Supply: Steel Tools
Smithy: Hammer Iron Kit I: 1 Iron Ingot → 4 Iron Kit I
Smithy: Press Lens: 3 Sand + 2 Coal → 1 Lens
Tool Rack Building Kit I: 1 Stone Kit + 6 Brick → 1 Building Kit I Wooden Kit I: 3 Wooden Plank + 1 Oiled Plank → 2 Wooden Kit I Stone Kit: 2 Stone + 1 Polished Stone → 1 Stone Kit Polished Stone: 4 Piece of stone + 1 Melted Fat + 2 Sand → 4 Polished Stone, 1 Polished Stone Polished Bronze: 2 Bronze Detail + 2 Sand + 1 Melted Fat → 2 Polished Bronze Gravestone I: 3 Polished Stone → 1 Gravestone I Gravestone II: 2 Carved Stone + 2 Iron Detail → 1 Gravestone II Stone Fence I: 3 Polished Stone → 1 Stone Fence I Stone Fence II: 4 Carved Stone + 2 Iron Detail → 1 Stone Fence II Amateur Rod: 2 Wooden Plank + 2 Polished Bronze + 4 Flax Thread → 1 Amateur Rod Advanced Rod: 1 Oiled Beam + 2 Advanced Detail + 8 Flax Thread → 1 Advanced Rod

Where a zombie can work

68 stations across the game accept a zombie; the 52 that carry a zone are grouped below (the Factory holds 9), and the other 16 ship without one.

Zone Zombie stations
Yard 18
Factory 9
Vineyard Basement 5
Writing Room 4
Abandoned sawmill 3
Zombie Digging 3
Alchemy Lab 3
Zombie Mine 2
Vineyard 2
Quarry 1
Home 1
Garden 1

What the factory supplies to town orders

Assembly benches I–III pack 16 of the supply boxes town orders ask for (16 recipes). Which order wants which box, and what it pays, is on the town orders page.

Supply box Station Inputs → outputs
Supply: Iron Assembly bench I, Assembly bench II, Assembly bench III 8 Iron Ingot → 1 Supply: Iron
Crate Assembly bench I, Assembly bench II, Assembly bench III 1 Wooden Kit I + 1 Iron Kit I → 2 Crate
Supply: Building materials I Assembly bench I, Assembly bench II, Assembly bench III 1 Stone Kit + 1 Brick → 1 Supply: Building materials I
Supply: Fabric Assembly bench I, Assembly bench II, Assembly bench III 16 Flax → 1 Supply: Fabric
Supply: Iron Tools Assembly bench II, Assembly bench III 1 Crate + 4 Iron Kit I → 1 Supply: Iron Tools
Supply: Cutlery I Assembly bench II, Assembly bench III 4 Iron Kit I → 1 Supply: Cutlery I
Supply: Kitchen Utensils Assembly bench II, Assembly bench III 4 Tableware + 4 Glass Containers → 1 Supply: Kitchen Utensils
Supply: Furniture I Assembly bench II, Assembly bench III 4 Wooden Kit I + 4 Iron Kit I → 1 Supply: Furniture I
Supply: Appliances I Assembly bench II, Assembly bench III 4 Furniture Kit I + 1 Zombie Power → 1 Supply: Appliances I
Supply: Clothes I Assembly bench II, Assembly bench III 12 Fabric → 1 Supply: Clothes I
Supply: Clothes II Assembly bench III 16 Fabric + 2 Iron Kit II → 1 Supply: Clothes II
Supply: Engineering Mechanism Assembly bench II, Assembly bench III 2 Engineering Kit + 2 Zombie Power → 1 Supply: Engineering Mechanism
Supply: Furniture II Assembly bench III 3 Wooden Kit II + 3 Iron Kit II → 1 Supply: Furniture II
Supply: Building materials II Assembly bench III 4 Wooden Kit II + 4 Marble Kit → 1 Supply: Building materials II
Supply: Appliances II Assembly bench III 4 Furniture Kit II + 2 Zombie Mechanism → 1 Supply: Appliances II
Supply: Cutlery II Assembly bench III 4 Iron Kit II → 1 Supply: Cutlery II

Frequently asked questions

How does the Factory work?
The game's own tutorial is blunt about it: factory workstations need zombies to work and must be linked by conveyor belts, and the Factory can automate town supplies end to end — production and delivery. A working line is therefore three things: the station, a zombie, and a conveyor connection.
What is in the Factory zone, and how many of its stations take zombies?
The Factory zone holds 32 buildings (conveyor belts, splitters, underground conveyors, Conveyor Chest I/II, the Supply Station, Assembly benches I–III, Smithy I/II, Kitchen I/II, the Zombie Carousel and more). Across the whole game 68 stations accept a zombie, 9 of them in the Factory.
What is the Zombie Carousel for?
Tutorial wording: gears — the Factory's capacity — limit your output, and operating more Carousels raises it; the tooltip adds that putting zombies on carousels is how you get more gears. So the Carousel is a capacity source rather than a production machine. How many gears one carousel contributes has no field in the data, so this page prints no number for it.
Why is my line not producing?
The data points at three checks: whether the station has a zombie (68 stations accept one), whether the station and the belt are connected (the tutorial says to plan both together), and whether the workbench extension a recipe asks for is standing — the extension table below lists 15 extensions and the recipes each unlocks.
How does the factory relate to town orders?
16 of the supply boxes town orders ask for are made on Assembly benches I–III (16 recipes), so factory output maps straight onto the order table.

Where this comes from, and what it does not say

  • Buildings, costs and zones come from the building table (Factory is the game’s own zone value); the zombie flag comes from the station rows;
  • The line rules — stations need zombies, must be belt-linked, and carousels supply gear capacity — quote the game’s own tutorial and tooltip text rather than another site.
  • How many gears a carousel contributes and how much capacity a belt costs have no field in the data, so this page prints no number for either; both would need an in-game measurement.
  • This page covers 1.004.2; the counts (32 buildings, 69 line recipes, 15 extensions, 68 zombie stations, 16 supply boxes) all equal the rows the page prints.

Factory buildings: 32 Line recipes: 69 Extensions: 15 Zombie stations: 68 Covers: 1.004.2