Graveyard Keeper 2 patch notes & updates
Every table here records the build it was read from — 1.004.2. Full release is 2026-09-22, which has now shipped. Official patch notes get listed once they exist.
What this page tracks
- Build this site covers
- 1.004.2
- Official patch entries
- 2
- Site content updates
- 10
- Pages with their own date
- 66 / 130
- Newest content date
- 2026-09-24
Official patch notes2
- 2026-09-22 — Graveyard Keeper 2 is OUT NOW Launch announcement: the full game is out, demo saves carry over into it, and pre-order bonuses are delivered into existing saves. Official feedback channels are the Steam discussions and the Lazy Bear Discord. The post names no version number.
- 2026-09-22 — Hotfix — pre-order bonus content The only post-launch patch so far, published about four hours after unlock: a quick fix so pre-order content shows up in existing saves. The official post names no version number; a developer reply under Steam reviews states the game was updated to 1.004.3, while this site's tables are read from 1.004.2.
Data updates on this wiki10
| Date | What changed |
|---|---|
| 2026-09-23 | Added the farming system page: the five bed tiers, every planting line with its seed cost and quality requirement, all nine fertilizers and their effects, the garden and vineyard upgrade costs, how a harvest is worked out, and the questions the build does not answer. |
| 2026-09-23 | New mechanics module: a hub that indexes one page per system, and its first page — talents and inspirations, with what moves each inspiration, its level count and its unlock condition, the experience curve, and all 175 talent tree nodes with their costs and prerequisites. |
| 2026-09-23 | New page: performance and graphics settings — the options the game's own settings menu contains, the developers' four troubleshooting steps, where the save and log files live, and what players report about frame rates and ultrawide support. The zombie labour page gained the line's stations, zombie skills and buff tables; the FAQ gained the pre-order bonus location and the demo-save transfer; troubleshooting gained the known crematorium lock-up. |
| 2026-09-23 | The quest page now carries the game's whole task tree: 106 nodes and 225 steps, from the first chapter to the story's ending, grouped by the character each line belongs to. Characters the game shows only as portraits, without a name of their own, are kept together as “Other characters”. |
| 2026-09-23 | Corrected the launch facts against the live stores: the price is US$24.99 (the 20% pre-purchase price of US$19.99 has ended), PC availability is Steam and GOG (the official store row also lists Epic, which has no product page), PS4 and PS5 share one product page, the Switch and Switch 2 versions are separate pages with compatible saves, and the official patch notes now list the launch announcement and the 2026-09-22 pre-order hotfix. |
| 2026-09-23 | Re-read every table from the retail build (game version 1.004.2). Recipes and buildings now carry the research that unlocks them, the Carrier perk and several workstations are new, and one item's name and stack size changed. The version stamped on each page is now the game version, not a demo date. |
| 2026-09-22 | Re-checked the launch facts against the live store pages and the official site: PC stores now list Steam, GOG and the Epic Games Store; added the Steam price (US$9.99 with the 20% pre-purchase discount) and where the demo shipped (Steam, Xbox, PlayStation, Switch). |
| 2026-09-22 | Added the quests page: the demo's 17 task nodes and 43 steps, grouped by the 9 NPCs who give them, with prerequisites, turn-ins and rewards. |
| 2026-09-15 | Added the game information and FAQ page with official release, demo, platform, language and PC requirement details. |
| 2026-09-15 | First release: item list, crafting hub with 11 categories, buildings, tech tree. |